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Revive โ€” RetroJam

1st place ยท PICO-8 retro game jam

Game DevLuaPICO-8

Overview

RetroJam was a 72-hour game jam with a twist โ€” you had to use PICO-8, a fantasy console with absurd constraints. 128x128 resolution, 16 colours, 32KB total. Revive is a game about death and revival built within those walls. It won 1st place.

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LuaPICO-8

Preview

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What I learned

Build log

Struggles, findings, decisions, breakthroughs โ€” the honest story.

๐Ÿ”ดChallenge

32KB means every byte counts

Hit the cartridge limit during development. Had to audit every sprite, compress level data, and cut two mechanics. Brutal but clarifying.

๐Ÿ”€Decision

Scope cut at hour 24

Dropped the multiplayer mechanic at midnight on day one. Made the right call โ€” polishing one tight experience beat half-finishing two.

๐Ÿ’กFinding

PICO-8 community is incredible

The jam community gave live feedback during judging. Having real players react to your game in real time is the best design feedback loop I have ever experienced.

โœจBreakthrough

The revival mechanic clicked

The core mechanic โ€” enemies revive unless you hit them in a specific state โ€” emerged from a bug. The ghost of a failed enemy that wouldn't die became the whole game.